Classes
Below is a list of all the classes available to choose from in Aleris RPG. It is important to pick which class (both Primary and Secondary) you want when registering your character as this decides a bonus stat that can be used in fighting. For more information on bonus stats, you can also visit our leveling chart. Choose which class suits your character or your liking.
FAQs about classes
Why do we have a Primary and Secondary Class?
Having a Primary and Secondary class compensates for character background. A character may be good at fighting, but they may also be able to weild a little bit of magic.
What happens if I want to be just a Fighter?
You can choose Fighter for both Primary and Secondary class and you will get the noted bonus for both Primary and Secondary Class still.
Adventurer
Adventurer is the class to pick if you are just starting out in Aleris or if you are unsure what other class your character fits into. Adventurer is meant to be a basic, beginner class; hence it has no bonus stats attached to it. You can only pick the Adventurer class as your Primary Class.
Fighter
Fighters are experts in combat and weaponry. They choose to fight for themselves, for others or even for money. Fighters can wield a wide range of weapons, but often have no talent or skill in using magic. Some may specialize in attacks, while others specialize in defense or evasion. Fighters are known to study their opponents well, but often times let a clouded mind get in their way; one that is filled with goals of victory and pride.
Primary/secondary bonus stat: Attack
Ranger
This class is proficient in using ranged weaponry (bows, guns, etc) and they are able to take out their targets from a distance. They are masters at hitting their marks, whether it be to save some one's life or an assassination.
Primary/secondary bonus stat: Hit percentage
Mage
Mages are one with the elements and while you will often find them carrying staffs or tomes to channel energy, their body is also considered a magical medium. Mages are in tune with their surroundings and things that are unseen to the normal eye. They are able to wield and manipulate the elements to summon magic. Some may specialize in one element while others like to study a range of elements. Others have also been known to harvest light or dark magic.
Primary/secondary bonus stat: Soak
Rogue
Rogues are those who have chosen a path outside the bounds of normal society. They are thieves, connivers, con-artists, charlatans, and criminals, just to name a few. They may have skills in fighting, magic, or even both but rather than devote themselves to perfecting these arts, they are most often viewed as tools by the Rogue to be used to further their schemes. A rogue relies more on stealth and cunning to achieve their goals and can be somewhat unpredictable.
Primary/secondary bonus stat: Evasion
Healer
While Healers at first may be typically weak in nature, some of them are quite resilient and become the lifeline for any travelling or hunting party. They are able to heal their friends by a variety of ways: magic, herbal medicine, prayer, etc. They are not expert fighters but are able to wield any weapon and defend themselves, should they try hard enough to master battle skills.
Primary/secondary bonus stat: Hit points