This no way reflects stuff in Aleris, I'm just wanting some opinions from ppl.
Should Monsters Drop 2 Artifacts (items used in Inventing), say a Rare and a Common one.
Should you be able to stack Armor as: Shirts, Armor, and a Cloak, or have to choose between a Shirt and Armor, or a Shirt and a Cloak? (Armors add an HP Bonus, Stacking them lets you increase your HP sufficently).
These are a few skills, I was thinking of adding (Skills are usually ralated to combat, and will directly effect it; SB is one of the exp stats that is gained when gaining exp, its spendable, and used when buying skills; SP is a misc stat that kinda works like MP):
Endure Lv1 1000SB
If your HP reaches Zero, you will Endure until hit again.
Endure Lv2 2000SB
If your HP reaches Zero, all attacks will damage your SP until drained.
If your SP reaches Zero, and you havent restored any HP you'll be KO'd.
Shrug Off Lv1 500SB
Null 1 Attack during a Quest
Shrug Off Lv2 500SB
Null 2 Attacks during a Quest.
I always require that you learn Lv1 then Lv2 and so on and so on in that order,
Anyways I'm just looking for some feedback on these ideas, cause I've been thinking about tweaking my game, even though its dead lol
Posted: Wed Mar 31, 2010 10:55 pm