My thoughts are that quests would be initiated by a player and then the GM staff (via an NPC account) would help push the player's quests along by whatever means. Essentially, the quest could be different for each player. Quests do not necessarily need to happen with a player's current storylines; you can make them happen whenever you see fit. As we all know, things are not always linear in the world of RPing.
So here's some silly examples:
Quote:
Quest Origin: Elved, Shimmer Town
Level: 15+
Class: Fighter or Rogue
Number of players: 1
Total word count: 1,000 words divided between more than one post
Rewards: 100 exp, 50 gold and an awesome sword
Objective: A unicorn has attacked a bunch of men from Shimmer Town with rainbows and then headed off towards the Cave of Mystical Wonders. Track down the unicorn and steal it's super rainbow powers to prevent it from attacking Shimmer Town again.
Instructions: Post this quest in the "Elved" forum with the tag (Quest) in your post title.
Quote:
Quest Origin: Eiler, North Joi
Level: 30+
Class: Fighter or Rogue and Healer
Number of players: 2
Total word count: 1,500 words words divided between more than one post
Rewards: 200 exp, 100 gold and a land parcel (does not count to your daily parcel purchase limit)
Objective: The rainbow unicorn is back again, only this time he's much angrier than before and has an army of disgruntled gnomes. Stop the unicorn and his onslaught of gnomes from wrecking havoc and taking over North Joi.
Instructions: Post this quest in the "Eiler" forum with the tag (Quest) in your post title.
Thoughts?
Posted: Tue Dec 04, 2012 3:06 pm