Aleris

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Idem.

https://aleris.neverend.org/forums/viewtopic.php?f=101&t=570

Author: Vijai Solai
Post Date: Wed Mar 31, 2010 10:55 pm
Post subject: Idem.

Hope this is ok, I've been thinking of adding some stuff to Luftwell, which is pretty much dormant atm. But I wanted to get some input from ppl, something I used to do in chat in that other game...

This no way reflects stuff in Aleris, I'm just wanting some opinions from ppl.

Should Monsters Drop 2 Artifacts (items used in Inventing), say a Rare and a Common one.

Should you be able to stack Armor as: Shirts, Armor, and a Cloak, or have to choose between a Shirt and Armor, or a Shirt and a Cloak? (Armors add an HP Bonus, Stacking them lets you increase your HP sufficently).

These are a few skills, I was thinking of adding (Skills are usually ralated to combat, and will directly effect it; SB is one of the exp stats that is gained when gaining exp, its spendable, and used when buying skills; SP is a misc stat that kinda works like MP):

Endure Lv1 1000SB
If your HP reaches Zero, you will Endure until hit again.
Endure Lv2 2000SB
If your HP reaches Zero, all attacks will damage your SP until drained.
If your SP reaches Zero, and you havent restored any HP you'll be KO'd.

Shrug Off Lv1 500SB
Null 1 Attack during a Quest
Shrug Off Lv2 500SB
Null 2 Attacks during a Quest.

I always require that you learn Lv1 then Lv2 and so on and so on in that order,

Anyways I'm just looking for some feedback on these ideas, cause I've been thinking about tweaking my game, even though its dead lol

Author: Maxim Redmont
Post Date: Tue May 18, 2010 11:50 pm
Post subject: Re: Idea.

Vijai Solai wrote:

Hope this is ok, I've been thinking of adding some stuff to Luftwell, which is pretty much dormant atm. But I wanted to get some input from ppl, something I used to do in chat in that other game...

This no way reflects stuff in Aleris, I'm just wanting some opinions from ppl.

Should Monsters Drop 2 Artifacts (items used in Inventing), say a Rare and a Common one.

Should you be able to stack Armor as: Shirts, Armor, and a Cloak, or have to choose between a Shirt and Armor, or a Shirt and a Cloak? (Armors add an HP Bonus, Stacking them lets you increase your HP sufficently).

These are a few skills, I was thinking of adding (Skills are usually ralated to combat, and will directly effect it; SB is one of the exp stats that is gained when gaining exp, its spendable, and used when buying skills; SP is a misc stat that kinda works like MP):

Endure Lv1 1000SB
If your HP reaches Zero, you will Endure until hit again.
Endure Lv2 2000SB
If your HP reaches Zero, all attacks will damage your SP until drained.
If your SP reaches Zero, and you havent restored any HP you'll be KO'd.

Shrug Off Lv1 500SB
Null 1 Attack during a Quest
Shrug Off Lv2 500SB
Null 2 Attacks during a Quest.

I always require that you learn Lv1 then Lv2 and so on and so on in that order,

Anyways I'm just looking for some feedback on these ideas, cause I've been thinking about tweaking my game, even though its dead lol


Monsters should drop either a Rare or Common artifact, not both.

The skills are cool -- I like the idea of being able to shrug off one attack in a quest. Wait until a monster gets in a GOOD hit, then be like, "That was your most powerful attack? HA, I LAUGH AT YOUR PUNY FIST."

And yes, you should be able to stack armor. I always found it ridiculous in games where it wouldn't let you wear a shirt, an armored vest, then a cloak on top of all that.

Author: Vijai Solai
Post Date: Wed May 19, 2010 12:47 am
Post subject: Re: Idem.

Yes, thats what I meant on the Artifact drop, that you'd either get a common or a rare one, currently there are only common ones, I guess the question is, should I add rare ones?