Aleris

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Class System Development

https://aleris.neverend.org/forums/viewtopic.php?f=101&t=449

Author: Memoria
Post Date: Sun Sep 27, 2009 8:33 pm
Post subject: Class System Development

Hello, everyone!

Recently we have developed a class system that will decide your bonus stat when fighting. If you've read over the classes we have chosen (http://www.aleris-rpg.org/classes.php), you'll notice that they are kind of generic. We did this as a reason - for a temporary place filler, you could say.

Our real goal after getting this up as a temporary fix, was to ask input from the rest of the players. Sure, we could do it ourselves, but it would be much funner seeing this as a bigger collaboration with everyone.

This is where you all come in. Suggest which classes you would like to see in Aleris. They can be any type of class... Use your creativity. You can also suggest fighting bonuses for these characters or if you have some completely different type of class bonus, you may throw in that input as well. Of course, we won't pick all of them; we're trying to keep it simple still... but we would love to have everyone's thoughts on this one.

I haven't decided a "due" date yet of when I would like this completed. So don't feel pressured by time. I think what we have for now will do, but we do want to branch out the class system and add more options.

Ready, set, go!

Author: Vijai Solai
Post Date: Sun Sep 27, 2009 9:48 pm
Post subject: Re: Class System Development

Something you could add Are Class Based Skills.

Author: Vijai Solai
Post Date: Mon Sep 28, 2009 3:13 am
Post subject: Re: Class System Development

Personally I prefer the Generalized Classes. But there should be a Hybrid class.

Skills could effect Dice Combat in Quests, Warriors could get an Attack boost, Mages could get a Boost to Magic Attacks, Healers could get a healing Bonus, Crafters could say repair equipment. These are just some thoughts, I'm sure your staff could brainstorm some better ideas.

You'd have to Purchase Skills via some kind of spendable Stat. I wouldnt say Gold, but maybe if you could use Exp. like you use Gold. Where you have a 'toltal' amount and and a spent amount, so it doesnt effect your Lv if you spend it. Either that or you'd get a Skill at a certain Lv.